1.15_AoC2
Mod Game, Strategy
Łukasz Jakowski
4.8 | 3937 Ratings | 60815 Views
Category | : | Mod Game, Strategy | Developer | : | Łukasz Jakowski |
Released | : | 2015-12-23 | Update | : | 2018-12-05 |
Get It On | : | Last Version | : | 1.15_AoC2 | |
Content Rating | : | Everyone | Requirement | : | 2.3 Android |
WHAT'S NEW
New:Settings->Landscape New language: Čeština New: Army view instead of Economy view AI improvements: Diplomacy S8+ bug fix New language: Português Map is glitching at the top - Fixed New: Random Game -> Civilization New language: 한국어 New language: Nederlands New: Sandbox mode New: Colour of Civilization New language: العربية New: Borders Scale of achievements User can select Civilization in the Random Game mode. Scramble for Africa bug fix New language: 日本語 New language: Italiano• Scenarios: – Modern world – Modern world Full – World war I – World war I Full – Scramble for Africa – Custom scenarios!
• Treasury – Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).
Special thanks to all translators!
Contact: jakowskidev@gmail.com
• Map – The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed. – Transparent provinces are neutral. Provinces with color belong to other civilizations. – You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see ‘!’ in top right. – Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).
• Three different types of fog of war: – Off – Standard – Full
• Maps: – Africa | [436 Provinces]
• 235 Civilizations • Vassals • Offline and Online achievements • Offline and Online Hall of Fame • Google Play Game Services leaderboards and achievements! • Random placment • Random fill • Random games
• Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round. • After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.
• Tutorial
• Available languages – English – Čeština – Español – Deutsch – Français – Italiano – 日本語 – Nederlands – Polish – Português – Russian – 한국어 – Türkçe – 简体中文 – 繁體中文 – العربية
• Orders – Normal View – Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province. – Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population. – Build: construct a building in the selected province (see Building Types). This costs money. – Disband: remove units from the selected province. This decreases military upkeep. – Vassal: creates a vassal state with another civilization. – Annex: brings a vassal state back under your full control.
• Building Types – Fort: gives a province a defense bonus. – Watch tower: allows you to see army numbers in neighboring provinces. – Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.
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